PICoMA is an augmented reality application that aims to enrich the experience of families at the Rouyn-Noranda Art Museum in Canada. Pic, the museum’s new mascot, is there to guide them and encourage them to discover the works.
This experience seeks to arouse the visitor’s curiosity by making their museum visit more stimulating and playful. With the help of a tablet, they can interact with the place. Thus, by approaching the works, the visitor can collect them, enter their universe and obtain a range of additional information. The concept of collecting seeks to encourage the visitor to take an interest in each work in order to fill its inventory like a video game. This « quest » allows children and adults to learn while having fun and to feel more involved in the art world.
The prototype presented on this page was realized in a single weekend during a workshop. To do so, our team of 5 people used Unity, Blender, Adobe Illustrator and Adobe After Effects.